Archive for October, 2009

Photobucket Let’s Meet the Doctor!

Friday, October 23rd, 2009

Hello everyone! This week we take a look at the doctor zombie!

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Doctor zombies worked close with the infected at the early stages of the virus. Because of this, they have mutated to become not only stronger than most zombies, but they can regenerate health as well. Most normal zombies will take 1 health point away per hit. Doctor zombies are able to take two away! shocking!

As if that was enough trouble, they also regenerate their health after being wonded. They take 3 shots of a standard pistol, shotgun, or pipe to take down, but if you only do 2 of the 3 damage, they will run away, Regenerate their health, and come back with a vengance!

Fear not, traveler! because once a doctor zombie is defeated, they will likely drop health, or even some drugs to boost you run speed for a bit of time! Just make sure you dont let one get out of your site long enough for them to heal themselves!

Next week we take a look at our first boss: The Mad Doctor!

PhotobucketLet’s meet the Police!

Saturday, October 17th, 2009

Sorry for the day late post this time everybody, but today were meeting “The Police Zombie!”

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This zombie is very similar to the standard zombie. They both run just as fast, do the same damage, and are weak to most things you can hit them with exept one; Bullets.

When shooting a police zombie, they only take half the damage from it that the standards would take. As if that didnt make it hard enough to kill them, they also have twice the health that the standards have. So, it would take 4 bullets to do as much precentage damage as 1 bullet would do to the standard! So if you run into one of these, the best thing to do would be to hit them with a blunt object, or something explosive.
Ironicly, when killing police zombies, theyre more likely to drop ammo rounds, since they did use them in their past lives. Sometimes, on rare occasions, they will even drop grenades!

So basicly, police zombies are a lot harder to kill with guns, good luck with trial by fire!

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Next time, we meet “The Doctor Zombie!” bye bye everyone

Blue PXL-

Let’s meet the Standard!

Thursday, October 8th, 2009

Hello everyone!

Today I decided to start a new segment of blogs. Every friday I’ll post information about a type of zombie, or character in my game! Today I decided to start it out as simple as it gets, the standard!

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You’ll see this little guy running around just about everywhere. They use to be ordinary citizens, now they’re just some brain hungry savages. Very weak to just about anything you can throw at them, be it fire, gas, voltage, or bullets. The only thing they’re likely to tolerate much is explosives. If an explosive is thrown at them, it will split them in half, but not kill them. Instead, they’re torso will chase you around, much slower of course.

These are the most common zombies, and are often found more then one at a time. On rare occasions they may drop some items, such as health or ammunition. Why a zombie would be carrying around morfine and shotgun shells, I dont know. I guess it would’nt be best to ask them eather…

Well thats all for today’s Lets meet, come back next week where we meet “The Police Zombie”!

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-Blue PXL

NEW GAME

Monday, October 5th, 2009

Hello everybody!

I’m working on a new game called “Last Man Standing”. It’s a zelda style zombie shooter, in a zombie apocoliptic enviorment. It takes place in Grinnington Pennsylvania, and you have to head south to Washington DC, where a refugee camp is set up.

The game uses a duel weapon equipment feature, similar to the legend of zelda. You can equip one weapon to the X key, and another to the Z key. It will also feature multiple bosses, each with a unique combat pattern. The scripting is all going to be done by a good friend of mine, SpoonWeaver. Expect to see a demo at least by november first.